animating rigidbody in kinematic mode don't return linear velocity · Issue #16451 · godotengine/godot · GitHub
Add a `rotate_and_collide/slide` method to KinematicBody · Issue #364 · godotengine/godot-proposals · GitHub
![Interesting, I want to implement this in godot, the player's physics looks very smooth and there's no "move_and_slide" function in rigidBody, in the other hand kinematicBody has it but gotta code the Interesting, I want to implement this in godot, the player's physics looks very smooth and there's no "move_and_slide" function in rigidBody, in the other hand kinematicBody has it but gotta code the](https://external-preview.redd.it/update-to-the-mobile-game-im-making-for-my-son-v0-bq2tZ9QCx062ID2GoUdOF1V2RoNSzqNT1WDJWpzipZ4.png?width=640&crop=smart&format=pjpg&auto=webp&s=b9ab7f8e8900c2fbc383f2755b1f5b7467fa161e)
Interesting, I want to implement this in godot, the player's physics looks very smooth and there's no "move_and_slide" function in rigidBody, in the other hand kinematicBody has it but gotta code the
![The player (kinematic body) continues to slide down the slope after I have stopped moving it - Godot Community Forums The player (kinematic body) continues to slide down the slope after I have stopped moving it - Godot Community Forums](https://i.imgur.com/izwmH2P.png)
The player (kinematic body) continues to slide down the slope after I have stopped moving it - Godot Community Forums
![Clarify and clean-up how kinematic bodies uses physics state · Issue #2332 · godotengine/godot-proposals · GitHub Clarify and clean-up how kinematic bodies uses physics state · Issue #2332 · godotengine/godot-proposals · GitHub](https://user-images.githubusercontent.com/79001820/109640415-2e7d2480-7b9c-11eb-8bcd-a6584f7e9b7d.png)